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The Global Bingo Book.

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PostSubject: The Global Bingo Book. Sat 19 Jan 2013, 12:31 pm



THE GLOBAL BINGO BOOK.

The Bingo Book (手配書) is owned by Chuunin+ and Black Op members of the major shinobi villages. It is quite possible for a Nukenin to possess a Bingo Book had they obtained this book prior to leaving their respective village or if the said Nukenin managed to steal a book from a foreign shinobi. Due to Nukenin being considered dangerous, it is wise to keep these books out of their hands at all cost in order to prevents secrets from being exploited.

The sole purpose of the Bingo Book is to keep track of all ninja who could pose a threat to the major villages based on their "hazard level". All characters that are either Nukenin or Jounin+ are featured in the Bingo Book, with S-ranks located at the very top. Village ninja, Wanderers, and Nukenin are all under separate lists. It is vital for higher ranked shinobi to keep track of these potential threats in order to better prepare themselves, and their village, during times of turmoil. Due to this, each page features not only an image of the "hazardous ninja" but also includes their name, details regarding their appearance, a basic description of why they pose a threat, their bounty, and any additional notes that trackers need to be aware of.

Please PM Alex with your desired synopsis as well as any updates to your bounty (if necessary).

TRACKING DOWN YOUR TARGET

Players wishing to pursue player characters in the Bingo Book must write a post explaining the details of how they located that target unless otherwise stated by the target in question: For example, Shin has the ability to waive the investigation requirement to find him if he so chooses. Keep in mind that investigations will be held to a rigorous standard: discoveries that make no sense or force extremely out of character actions on the target will be denied. It is best to include actual topics and actual actions taken by that player character within your investigation thread(s). Note that hunting down a high-ranking village nin, such as to acquire their doujutsu, can have other IC consequences, as their place in the BB does not grant you immunity from any punishments that their comrades may dish out.

RULES

  • Player characters located in the Bingo Book are not ‘forced’ into combat situations. They have the opportunity to flee at any time and may successfully escape, as logic dictates.
  • There are no rank limits. A C-Rank shinobi can write and pursue an S-Rank shinobi. Keep in mind, however, that the ranks of these ninja are highly indicative of their power level, and lower ranks may find themselves summarily outmatched.
  • There are no group limits. Want to round up a posse and go get yourself a criminal? Do it! The more the merrier.
  • You have whatever you started with when you post up your investigation thread. Start your thread on Monday and on Tuesday you were approved for the Lightning Speed SC? For the purposes of that bounty, you don't have Lightning Speed. You only have access to the jutsu/SCs/items that you had at the beginning of your investigation.

REWARDS


  • Upon killing a player character, the character that dealt the final blow will be awarded any legendary items in the deceased’s possession.
  • All players involved in killing a player character listed in the Bingo Book receive 3x EXP/MP (each player selects which once the kill has been made) according to the target’s rank. Therefore, if a team of C-Rank Genin kill an A-Rank Jounin, they receive 3x the EXP rewarded for an A-Rank mission.
  • Players may harvest the kekkei genkai from deceased player characters provided they have the tools, skills, and requisite knowledge to do so.
  • Player characters located in the Bingo Book that enter a village must accept the first challenge issued to them regardless of rank differences or number differences. This rule is voided in the event that the player character in question has received some form of diplomatic immunity from that village’s Kage.


In addition to the EXP/MP reward, everything a nukenin has a bounty that stems from their status and increases as they perform criminal acts. The nukenin's account will list their specific bounty, which is calculated using the categories below. The bounty is split among all players that participated in killing the nukenin. So while it might be helpful to team up with others in order to tackle that S-Rank nukenin, be aware that all of the AF bonus from the bounty will be split between all of you - and if the number is not perfectly divisible, it will be rounded by decimal point (math rules).

The bounty categories are as follows:

RANK: A shinobi's rank is often reflective of their skill, strength and experience - always be cautious of the rank of your target!

  • C-Rank - 5
  • B-Rank - 10
  • A-Rank - 15
  • S-Rank - 20


NINJA TYPE: It is important to know the various attributes of your target, as in these traits lies the secrets of many shinobi.

  • Clan - 10
  • Kekkei Genkai - 20
  • Legendary Weapon - 30
  • Kinjutsu - 30
  • Jinchuuriki - 50


JOB HISTORY: The total number of missions one has participated in is reflective of their felonious (or heroic) behaviour, and therefore all recorded missions/crimes stack as the ninja becomes more well-known throughout the ninja world.

  • D-Rank Missions - 2
  • C-Rank Missions - 4
  • B-Rank Missions - 6
  • A-Rank Missions - 10
  • S-Rank Missions - 15


SUPER-VILLIAN/SUPER-HERO: These are crimes that go above and beyond that of normal criminal shenanigans. To be eligible for these bounty increases a Nukenin has to have proof in the form of a link to a thread where a PC has commit such heinous acts! On the flip side, if a ninja defends against such an attack, they gain the equivalent bounty.

  • Terrorism: Destroying important Village Building (stickied) - 20
  • Terrorism: Attacking Village Gates - 25
  • Terrorism: Breaching Village Gates/Walls without permission - 25
  • Terrorism: Destroying Kage's Residence - 50

  • Kidnapping: Genin [+/or Exp.] - 10
  • Kidnapping: Chūnin [+ Special Jōnin] - 20
  • Kidnapping: Jōnin [+ Master] - 30
  • Kidnapping: Kage [+ Sennin] 40

  • Theft: Stealing Village Secret Justu - 20

  • Murder: Any Genin [+/or Exp.]  - 10
  • Murder: Any Chūnin [+ Special Jōnin] - 20
  • Murder: Any Jōnin [+ Master] - 30
  • Murder: Kage [+ Sennin] - 60


If a village ninja or wanderer opts to capture a criminal instead of killing them, they will receive different rewards as dictated in the Crime and Punishment System.

PERSONAL BINGO BOOKS

In addition to the global Bingo Book, all players are granted access to a personal bingo book. Rather than have it filled with information that is published to all shinobi, they are able to use it to take notes on information that they gather about other player characters. Whenever your character learns something about somebody else's, you are able to use this information later on. However, rather than having the staff keep tabs on the information that is written in everybody's personal bingo books, everybody will be able to add the information themselves. However, next to every entry in their book, they must link to the thread in which their character learned/gained this information. If no such link is able to be provided, the entry will be deemed void.

Be aware that other players will be able to steal your personal bingo book and gain the information written within it if you aren't careful. This includes if you are killed or knocked unconscious, as they will be able to search for the item and take it.

If you acquire somebody else's bingo book, you are permitted to quote from the other person's bingo book thread to post in your own - but you cannot alter that information in any way, nor should you be adding to that specific book.



Last edited by US Admin on Tue 17 Mar 2015, 2:20 am; edited 3 times in total
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PostSubject: Re: The Global Bingo Book. Thu 30 May 2013, 1:23 pm

NUKENIN



S-Rank
Name/Alias: Kyuseishu
Bounty: 30
Synopsis: giant scary black man
Notes: TBD
Name/Alias: Nagase, Uriko
Bounty: 60
Synopsis: As knowledge of the extraordinary Nagase clan has waned, their only legacy continues to carve a bloody name for herself in the shinobi world. Feared for her medical prowess, Uriko is regarded as a highly talented but increasingly unstable kunoichi.
Notes: TBD


A-Rank
Name/Alias: Akira, Tenshi
Bounty: 57
Synopsis: TBD
Notes: TBD
Name/Alias: Hebi, Rukasu
Bounty: 91
Synopsis: TBD
Notes: TBD
Name/Alias: Masquerade
Bounty: 109
Synopsis: Situated on the lower rungs of the criminal ladder, Masquerade has yet to make a renowned name for himself. He is a minor criminal who has performed fewer crimes as compared to other Nukenin, and his misdeeds so far are hardly as severe as his fellow lawbreakers'. The little attention that is directed towards this seemingly mediocre Nukenin is mostly due to his status as a Jinchuuriki.
Notes: TBD
Name/Alias: Mushiki, Seika
Bounty: 92
Synopsis: TBD
Notes: TBD


B-Rank
Name/Alias: Senju, Atsuhiko
Bounty: 48
Synopsis: TBD
Notes: TBD


C-Rank
Name/Alias: Kazami, Yuuji
Bounty: 5
Synopsis: TBD
Notes: TBD
Name/Alias: Senju, Kinzo
Bounty: 25
Synopsis: TBD
Notes: TBD
Name/Alias: Yoruma, Galateia
Bounty: 23
Synopsis: A reject of the bloody Yoruma clan, this young lady is incredibly unpredictable and dangerous, mainly because of her lack of intelligence and unorthodox code of honor. So far she has killed several crime bosses she didn't like and caused revolutions in two small towns with her silly antics. She has a high bounty on the black market as an evidence of how little she thinks about her own actions which serves as a testament of her unpredictable nature.
Notes: TBD
Name/Alias: Yuki, Aoi
Bounty: 25
Synopsis: Wanted dead or alive by remnants of the Yuki Clan branch of the former village Kirigakure. Has been spotted in the company of Yoruma, Galateia.
Notes: TBD


VILLAGE NIN


S-Rank
Name: Senju, Nichirenma
Village: Konoha
Bounty: 50
Synopsis: TBD
Notes: TBD
Name: Shuiro, Kagetora
Village: Kumo
Bounty: 50
Synopsis: TBD
Notes: TBD
Name: Nakotsumi, Mana
Village: Konoha
Bounty: 124
Synopsis: If you need explanations on Konoha's Sorceress you've been living under a rock for the last couple of years. An opponent to anyone evil this young magician is also the girl who has beaten Guru Ayushi and many other legendary ninja on her quest to save everyone in trouble. She is also known for her diplomatic work unifying the people of various countries and promoting tolerance between the Ninja Villages so if you wish for your narcissistic agenda to catch on, might want to hire an army and take her out first.
Notes: TBD


A-Rank
Name: Hyuuga, Hiryuu
Village: Konoha
Bounty: 67
Synopsis: TBD
Notes: TBD
Name: Jestre
Village: Kumo
Bounty: Classified
Synopsis: KYOBU operative, stays under the radar.
Notes: None.
Name: Tanaka, Kyousuu
Village: Konoha
Bounty: 109
Synopsis: Though Kyousuu has mostly kept his head down, he's been seen hanging around some questionable characters, and it's assumed that there's some sort of connection. He also seems to have some sort of special elemental release, and a dangerous one at that - but the folks in Konoha are pretty tight-lipped about it.
Notes: TBD
Name: Wakizashi, Meiko
Village: Konoha
Bounty: 65
Synopsis: A ninja who has yet to make any major impacts, but is known to often be in the company of Nakotsumi, Mana. Individuals should be aware, despite her thin form her physical prowess is among the strongest in the village.
Notes: TBD
Name: Yamanaka, Hira
Village: Kumo
Bounty: 41
Synopsis: TBD
Notes: TBD
Name: Yamanaka, Kiyomi
Village: Konoha
Bounty: 81
Synopsis: TBD
Notes: TBD


WANDERER NIN


S-Rank
Name/Alias: Hanzoku, Kirima
Bounty: 148
Synopsis: TBD
Notes: TBD
Name/Alias: Strider
Bounty: 95
Synopsis: TBD
Notes: TBD


A-Rank
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